![]() (This may deal more damage, about 30-40 damage, with the testing of enemies with large hitboxes like the giant demon, Okuro, encountered in the slayer timeline.) Uses 40-50% of your breath bar. Deals 20 damage and has a cooldown of 35 seconds. Your slashes will all be infused with water. This move will always end with you behind the opponent provided you used it when they were in front of you (meaning you should turn around during the move so as to possibly use it as a combo extender). (To note: This move barely hits because of how far it keeps moving you, thus it is recommended to be only used to confuse the opponent or iframe a heavy hitting move (e.g Rengoku 9th Form, Dead Calm 11th Form.etc). Third Form: Flowing Dance ( 参 ( さん ) ノ 型 ( かた ) 流 ( りゅう ) 流 ( りゅう ) 舞 ( ま ) い, San no kata: Ryūryū Mai ?) - The user swings and bends their blade in a winding motion along with their body and dances in a flowing pattern, slicing everything in its path.Deals 40 damage and has a cooldown of 40 seconds. Second Form: Water Wheel ( 弐 ( に ) ノ 型 ( かた ) 水 ( みず ) 車 ( ぐるま ), Ni no kata: Mizu Guruma ?) - The user charges up and then spins forward while releasing a flowing attack in a circular motion, creating a trail of water that forms a ring of water.Deals 8 damage and has a cooldown of 15 seconds. Can be used as a combo extender or as a starter. First Form: Water Surface Slash ( 壱 ( いち ) ノ 型 ( かた ) 水 ( みな ) 面 ( も ) 斬 ( ぎ ) り, Ichi no kata: Minamo Giri ?) - Create a powerful single concentrated slash in front of the user.Note: it only fills half of the breathing bar.) Passive - Each M1 hit gives back 15% of your Breathing Bar.To avoid bear traps or holes move your camera so that it is under the grass. To find your way around the obby, use the red barriers as a guide.Avoid wall jumping most of the time when at the cliff in the obstacle course. Stay next to the wall when encountering the hole in the ground. Use your camera to see the traps in the obstacle course. To farm 2,000 yen try to get the max number of trinkets possible and sell them.This will take around 2 minutes consecutively. Third Task: Slash at a "Strong Boulder" until the Boulder is sliced and its hp is gone. There are only 3 types of traps in this parkour course, a bear trap on the ground and in grass patches, a string that is usually between 2 trees or a place, and holes in which you can fall into. The double jump skill from the skill tree helps a lot. Second Task: Complete a hard parkour course going down a mountain with traps within 6 minutes. Water breathing comes with a normal cost, requiring 12 skill points to unlock all the moves(with the exception of Eleventh Form: Dead Calm). Most moves can combo extend, but do a little damage. Other than that, the secondary play style revolves around playing on the defensive while looking for openings on the opponent and striking as soon as they show it. Due to the amount of moves that are perfect for punishing and give high mobility, it is recommended to dash backwards out of a combo, that you have blocked, and then use a lunging attack from this breath style to start your combo. This breathing style revolves around punishing and countering attacks. Water Breathing 11th form: Dead Calm is not in skill tree, it will appear in your movesets after you get water breathing. If you have the Tomioka Family, you will automatically get Water Breathing 11th form: Dead Calm. He is at a house with a boulder in front of it. It is taught by Water Trainer Urokodaki in Coast Forest. Water Breathing ( 水 ( みず ) の 呼 ( こ ) 吸 ( きゅう ), Mizu no kokyū ?) is a breathing technique in Demonfall. ![]()
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